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Posted on June 30, 2010, Crackdown 2 WalkthroughDon’t make boners while you play this. Our detailed Crackdown 2 walkthrough has the information you need to kick ass and take names, so you can be dishing out the flying pipe punishment, and not taking it.Table of Contents.In the opening cutscene, you are shown a video collage of violent attacks and rampaging mutants terrorizing the streets. Choose from one of four pre-designed characters and pick a color for your armor. When you first enter the game, The Voice of the Agency runs a diagnostics program on you to help you get acquainted with the game’s controls. Use the Right Analog Stick to look around the map. Point your targeting marker over the four red lights to turn them green.
Press A to continue or B to invert the controls. The field in front of you dissolves after you choose to continue and you are instructed to jump from the ledge. Use the Left Analog Stick to run towards the ledge then press and hold A to try and jump the gap. Sadly, your jumping skill is not yet advanced enough for you to make the jump and you will likely take some damage when you fall to the ground. NOTE: Your health gauge is displayed in the upper left corner of the screen. As an Agent, you have a regenerative system that allows you to quickly recover from almost any injury providing you can avoid taking additional damage for a few seconds. The Voice wants to test your athletic capabilities next.
Make your way to the “Agility Zone” and scale the structure to obtain the Agility Orb at the top. NOTE: Collecting Agility Orbs will increase your speed and jumping ability. To complete the program, you need to progress through a few areas.
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Follow the thing that looks like a light snake and climb up to the marker. Standing on the marker will open the door to the next area. Pass through the door before it closes and follow the light snake along the path. You now come to your first weapon and the SMG. Stand over the gun and press X to pick it up.
Some Freaks will enter the area to provide you with a little target practice. Use free aiming by simply pointing your crosshairs at the Freak and pressing RT to fire. Use precision targeting by holding LT to target specific enemy body parts and then pressing RT to fire. A shotgun will appear next. Pick it up and use it to blast the Freaks that come out of the ground to attack you.
Reload the gun you are currently using by tapping LB. NOTE: When you eliminate enemies with guns, you obtain Orbs that increase your firearms skill. After you have killed all the Freaks around you, follow the light snake to get to the hand-to-hand combat area. Press B, to perform hand-to-hand combat techniques. You can also chain attacks together by pressing B repeatedly. NOTE: When you eliminate enemies with hand-to-hand combat moves, you obtain Orbs that increase your strength.
Take out the first wave of Freaks in this area with hand-to-hand combat, then pick up the grenades to trigger a second mob of Freaks. Lob some grenades at the mob of Freaks by pressing RB. NOTE: When you eliminate enemies using grenades or other explosives, you obtain Orbs that increase your explosives skill. Once you have killed all the Freaks, follow the light snake to get to the Peacekeeper vehicle.
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Approach the vehicle and press Y to get in. This concludes the Agent Diagnostics program.
Chill out and watch the opening credits as a helicopter transports you to your first mission. ACHIEVEMENT: First Hurdle – Survive the Agent Diagnostics program.Your objective is to retake the beacon prototype. There are a lot of bad guys in your way, so get ready for some action.
Eliminate the enemy targets and secure the tactical location. To secure tactical locations, go to the areas of the map that are marked with a red “C”, stand on the marker, and then press Select. Chances are you will face a lot resistance from the Cell gang each time you try to secure a tactical location. NOTE: Keep an eye on the mini map/tracker in the bottom left corner of the screen; it will display points of interest such as tactical locations and nearby enemies. Clear out some of the enemies in the area to call in support and secure the tactical location.
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